Inovasi Pembelajaran Sistem Pencernaan melalui Teknologi Augmented Reality: Meningkatkan Keterlibatan, Pemahaman, dan Motivasi Siswa

Isi Artikel Utama

Timothy John Pattiasina
Edwin Meinardi Trianto
Raymond Sutjiadi
Jacinda Ariella

Abstrak

Augmented reality (AR) telah muncul sebagai alat transformatif dalam pendidikan, menawarkan pengalaman belajar yang imersif dan interaktif. Pendidikan anatomi, khususnya sistem gastrointestinal, sering kali mengandalkan materi 2D tradisional yang kurang mampu menarik minat siswa atau memberikan visualisasi yang memadai terhadap struktur dan fungsi kompleksnya. Untuk mengatasi tantangan ini, penelitian ini mengembangkan aplikasi AR berbasis mobile dengan visualisasi 3D dari sistem gastrointestinal, yang dirancang untuk meningkatkan keterlibatan siswa dan hasil belajar. Aplikasi ini dibuat menggunakan Unity 3D dan Vuforia dengan metode Prototyping, serta dilengkapi fitur interaktif seperti model animasi organ, kuis, dan konten multimedia. Pengujian black box memvalidasi fungsionalitasnya, sementara pengujian kegunaan menunjukkan peningkatan signifikan dalam kepuasan pengguna dan hasil belajar. Analisis kuantitatif mengungkapkan pengurangan waktu penyelesaian kuis sebesar 30% dan peningkatan skor post-test sebesar 25,3%, yang menunjukkan peningkatan pemahaman dan retensi. Hasil ini menunjukkan efektivitas aplikasi dalam melibatkan siswa dan menyederhanakan konsep yang kompleks. Fitur AR yang interaktif dan imersif secara signifikan meningkatkan pemahaman dan motivasi. Penelitian ini menyoroti potensi AR untuk merevolusi alat pendidikan, dengan studi masa depan yang berfokus pada dampak jangka panjangnya terhadap hasil belajar dan penerapan yang lebih luas dalam pendidikan.

Rincian Artikel

Bagian
Informatika
Biografi Penulis

Timothy John Pattiasina, Institut Informatika Indonesia Surabaya

Department of Information System

Referensi

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